
01 / 3D tower defense
Every component counts
Resistors add damage. Capacitors increase firing speed. Inductors combine range and speed. Tune your combat towers around the role you need them to play.
THE BLACK FRUIT STUDIOS COLLECTION
Different games. The same drive to create something worth playing.
COOK. SERVE. COMMAND.
Sushi ShogunYour kitchen. Your army.Cooking × lane strategy
BUILD. ADAPT. DEFEND.Digitized GeometryThe CPU is counting on you.3D tower defenseCurrent tower models
A WORLD BEYOND THE FAMILIAROtherworldly StrugglesEvery journey begins somewhere.Fantasy action RPGPromotional concept artTHE STUDIO
Black Fruit Studios is an independent, one-person studio built around a love of games and the craft of making them. I bring creative curiosity and an engineering mindset to every project, building worlds I’m excited to share and experiences worth getting lost in.
I’m Max, the developer behind Black Fruit Studios. My background in competitive gaming, engineering, and robotics shapes how I approach game design. With over a decade of Unreal Engine experience, I focus on gameplay systems, optimization, and the creative direction that gives each project its character.
Our games are shaped by attention to detail, thoughtful systems, and a love of playing. From the response of a single action to the way mechanics work together, the small things deserve care. That means testing, tweaking, and revisiting ideas until they feel right—not just until they work. The goal is to turn passion into games that feel good to play, reward curiosity, and give players reasons to come back.
Unreal Engine is the foundation, but the craft is in how everything comes together: responsive gameplay, connected systems, a clear visual identity, and careful optimization. My engineering background informs how I build and refine those systems; my experience as a player keeps the focus on how they feel. I’m also willing to build proprietary tools and technology when existing solutions fall short. The aim is to reduce repetitive work, scale production, and give a one-person studio more room for creative ambition. Prototyping, iteration, and player feedback keep that technology focused on what matters: the game.
BUILD. ADAPT. DEFEND.
The CPU is counting on you.
Defend your CPU from waves of geometric enemies. Build your circuit from eight tower types, tune it with component upgrades, and push fully upgraded towers into stronger Plus variants.
3D tower defense • In development
Mushroom Mainframe · In-engine development environment preview

01 / 3D tower defense
Resistors add damage. Capacitors increase firing speed. Inductors combine range and speed. Tune your combat towers around the role you need them to play.

02 / 3D tower defense
Choose from Machine Gun, Auto Cannon, Rocket, Railgun, Jammer, Shockwave, Artillery, and Resource Centre towers. Generate bits, build your defenses, and face geometric enemies across escalating tiers.

03 / 3D tower defense
Prestige fully upgraded towers into stronger Plus variants. Take a closer look at the current Railgun and Artillery models and the next stage of your defense.

04 / 3D tower defense
Plan a fixed-layout defense on Moon Dust Relay, or adapt as Mushroom Mainframe opens through six numbered expansion stages. These new development maps combine distinct landmarks with space to build; full-length balance testing is still ahead.
LOOK CLOSER
Current development maps and tower models, captured in Unreal. Map views and asset showcases are labeled separately.
In development
Digitized Geometry is in active development. Explore a current map capture and four tower showcases. The tower showcases use default materials; runtime upgrade colours, attachments and effects are still evolving.
Updated
Get news & playtest updatesTalk Digitized Geometry, share feedback, and follow development in the Black Fruit Studios Discord.
Join our DiscordUpdates worth opening.
Opportunities worth playing.